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Algorithms and Architectures for Parallel Processing: 12th by Jih-Ching Chiu, Kai-Ming Yang, Chen-Ang Wong (auth.), Yang

By Jih-Ching Chiu, Kai-Ming Yang, Chen-Ang Wong (auth.), Yang Xiang, Ivan Stojmenovic, Bernady O. Apduhan, Guojun Wang, Koji Nakano, Albert Zomaya (eds.)

The quantity set LNCS 7439 and 7440 includes the lawsuits of the twelfth overseas convention on Algorithms and Architectures for Parallel Processing, ICA3PP 2012, in addition to a few workshop papers of the CDCN 2012 workshop which was once held along with this convention. The forty usual paper and 26 brief papers integrated in those court cases have been conscientiously reviewed and chosen from 156 submissions. The CDCN workshop attracted a complete of nineteen unique submissions, eight of that are integrated partially II of those court cases. The papers disguise many dimensions of parallel algorithms and architectures, encompassing basic theoretical techniques, sensible experimental effects, and advertisement parts and systems.

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Additional info for Algorithms and Architectures for Parallel Processing: 12th International Conference, ICA3PP 2012, Fukuoka, Japan, September 4-7, 2012, Proceedings, Part II

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The problem is that if a lot of the devices are connected to each other when they are in range there can be a lot of communication collisions resulting in loss of data communication thus increasing the delay in which to send data. Some of the topology construction methods presented in this research uses and enhances the multi-sector multi range control (MSMR) [9] idea which is to decrease the out-degree of devices and tries to save energy. The main idea of MSMR is to select one device from a θ degrees sector considering the transmission power of the devices inside the sector.

Because of the benefit from the Barrier TM, we can do aggregate updating for the results that are derived from physics calculating and return concurrently the results to the game world, which is called Aggregate Physics Update. We replace the traditional single-thread physics updating with it. Baldassin and Burckhardt[1] performed a real game application on Spacewar 3D using transactions to handle shared resource conflicts. The authors extended the TM application area into the game world. The TM system named Quake TM[2] and Atomic Quake[3] were both real game applications on a physics multiple-player gaming server using transactional memory mechanisms.

A Case for Variable-Range Transmission Power Control in Wireless Multihop Networks. In: IEEE INFOCOM 2004, pp. 1425–1436 (2004) 5. com 6. com 7. : Discrete Power Control: Cooperative and Non-Cooperative Optimization. In: IEEE INFOCOM 2007, pp. 37–45 (2007) 8. : Highly dynamic destination-sequenced distance-vector routing (DSDV) for mobile computers. In: Proc. of the SIGCOMM 1994 Conference on Communications Architectures, Protocols and Applications, pp. 234–244 (1994) 9. : Multi-sector multi range control for self-organizing wireless networks.

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